We discussed the changes made to the game since its first greenlight submission and how Cislo handled the massive criticism he received on the Cataclysm 3D Greenlight page.
In Project Warlock, you take on the role of a powerful mage who is attempting to rid the existence of evil by travelling through various dimensions and universes.
To help him in his quest, the mage uses all forms of weapons including a pistol, shotgun, SMG, akimbo SMGs, magic staves and spells. Project Warlock, like games of the era it is inspired by, will consist of 5 episodes – with each one having a different theme.
GameSkinny: It must have been difficult to get such a huge amount of harsh criticism on the Cataclysm 3D Greenlight page, especially as you had just given the game an overhaul. What was your initial reaction to it all?
GS: One of the features listed on the Greenlight page is the game will contain multiple game modes. What are these additional modes?
GS: From the trailer for the game, I get an impression the protagonist is a silent type of a character with a badass attitude, something similar to Clint Eastwood’s characters in his Western films. Is that the kind of character you always imagined the mage to be?
GS: Originally there was a scoring system in place just like in Wolfenstein 3D. Is this feature still going to be in the finished game?
GS: You mention on the Greenlight page that Project Warlock will have a lives system similar to games like Contra, Super Mario Bros, etc. How exactly does that work in the game? Upon dying do you start the level over, or do you simply respawn in an area that you previously cleared?
All progress is erased. Sounds rather harsh, but the number of lives found inside the levels is sustainable. We don’t want to make the game frustrating.
GS: One of the notable game features is non-linear level progression. Is this in relation to the players being able to approach each episode as they see fit, or are there multiple approaches to how they complete a level?
GS: Will there be a co-op option available upon release or at a later stage of development?
The player can also select with which episode he wants to start with, except from the last episode – the toughest one, which requires all previous episodes to be completed. So once the player hits “New Game”, he has 3 episodes to choose from, as one requires at least one boss slain.
GS: Originally there were to be only 3 episodes for the release of the game, now there are 5 in total. Is there any particular reason for the additional two episodes?
GS: What platforms will the game be available on for release and will it become available on others at a later date?
Despite its massive overhaul and numerous changes since our previous interview with Jakub Cislo, the original concept and style of Project Warlock remain the same. At its core, it aims to create an old-school FPS that is inspired by the classics of the 90s like DOOM and Wolfenstein 3D.
Project Warlock is bound to take the interest of those who are fans of those early FPS titles, and it’s looking to become a most promising game. It is scheduled to release in October this year.
GameSkinny would like to thank Jakub for taking the time to answer our questions and wish him the best of luck with the development of Project Warlock.
If you would like to know more about the game, you can check out the Steam Greenlight page for more info.