I recently had the chance to interview the developer, Joe Modeleski, about the difficulties he faced in the development process of the first game, and the vast improvements he has made to the game’s upcoming sequel.


GameSkinny: The story of GunWorld is about an alien invasion, and using the Gun Mother plant to fight them off. How did you come up with this story and what were you major inspirations? 

GS: This is a non-linear game, very much in the vain of the Mega-Man franchise. Why did you decide on following this format rather than using a more linear progression like the Mario franchise? 

GS: There have been a few patches after the initial release of the game, as well as a port to consoles. What areas do you think the game has improved on subsequent to its release? 

GS: GunWorld is self-proclaimed to be very difficult. Why was this design choice taken instead of making the game easier for a general audience? 

GS: Many 8-bit style games have found success on IOS. Are there any plans on porting this game to mobile devices?

GS: What are the future plans of m07games after all the work with this game is finished?


It was truly a pleasure to be able to interview Joe. The release of the first GunWorld was rushed, but Joe worked hard to improve on the deficiencies of the first game through patches and has worked tirelessly on the game’s upcoming sequel for more than twice as long as he did on the first one. Follow him on Twitter @superNESjoe and go to the studio’s website here if you are interested in further updates on the GunWorld franchise. 

 

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