It is up to Maritte to explore the school, uncover its mysteries, and find her sister. During her adventure, Maritte will learn magic and make new friends, rivals, and even romances.

(Art by @simonadventure)

I was able to get an interview with Chevy Ray, and ask him questions to learn more about Ikenfell. According to Ikenfell’s Kickstarter, Chevy Ray is the game’s writer, designer, programmer, and artist.

GameSkinny: Is there any special meaning behind the name “Ikenfell?”

GS: What tools and software are you using to develop Ikenfell?

GS: The battle system in Ikenfell involves magic dueling in a turn-based battle system. What kind of play styles and strategies will we be seeing?

GS: Since all of the characters are mages, will each character have access to different types of spells and skills?

GS: Ikenfell’s Kickstarter project is going very well. What other stretch goals do you have planned?

GS: A lot of video games nowadays are going for a pixelated style, including Ikenfell. Why do you think this is style is successful in a time when having the best graphics matters?

I don’t see “pixelated” as a style any more than I see “3D” as a style… what’s more important to me is how you do something, the message you send and what themes your art contains… not what tools you use to do it with. Some people don’t like it, but I don’t like realistic 3D art, so sometimes it just comes down to preference.

I’d like to thank Chevy Ray for sitting down to chat with me. For more information about Ikenfell, check out the game’s Kickstarter, which ends on July 23, 2016. You can also visit the game’s official site.